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MouseDelta in Simulator Debugger has very large values.

    Question

  • When running my metro app in the local debugger, MouseDelta (from the MouseMoved event) is reporting reasonable numbers, e.g., (+1, +2).  However, when I use the simulator debugger I get huge numbers, e.g., (+1200, -600).  Any ideas?

    EDIT:

    As far as I can tell this is a bug in the simulator (unless there is some kind of scaling that I should be applying to the resulting value of MouseDelta that I don't know about).  I get the same behavior with the basic direct3d metro app template with no other additions than adding the listener and logging the value.

    EDIT 2:

    Pretty much confirmed that this is a bug, The DirectX touch input sample exhibits the exact same problem when using the Simulator Debugger.

    • Edited by Mike Muir Wednesday, August 01, 2012 8:28 PM more detail
    Wednesday, August 01, 2012 6:00 PM

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