When running my metro app in the local debugger, MouseDelta (from the MouseMoved event) is reporting reasonable numbers, e.g., (+1, +2). However, when I use the simulator debugger I get huge numbers, e.g., (+1200, -600). Any ideas?
EDIT:
As far as I can tell this is a bug in the simulator (unless there is some kind of scaling that I should be applying to the resulting value of MouseDelta that I don't know about). I get the same behavior with the basic direct3d metro app template
with no other additions than adding the listener and logging the value.
EDIT 2:
Pretty much confirmed that this is a bug, The DirectX touch input sample exhibits the exact same problem when using the Simulator Debugger.