Kinect 2 Angle calibration - how? RRS feed

  • Question

  • Hello.

    As part of integration of Kinect 2.0 to a project, the calibration process is crucial.

    In Kinect 1, the calibration could be done by using the Kinect's API for setting its tilt.

    This feature however is missing from Kinect 2.0, and therefore an alternative is required.

    This article -, gives an example of how the Xbox One can provide the user with information about the correct angle of the camera for the user to set the tilt manually.

    How can I access that information? Is there any API for knowing when angle is the camera currently set to?

    If not, perhaps some method for guessing what angle the camera is tilted at?


    Wednesday, February 4, 2015 10:35 AM

All replies

  • I think it could not be done in an "absolute" way. You can read more here.

    Maybe Xbox One system is processing the image in a customized way assuming a "living-room environment" so the software notifies you when "it sees what it expects". I suppose you would have to do a customized processing adapted to your environment.

    Wednesday, February 4, 2015 11:19 AM
  • Use the floopClipPlane property from the body tracking. This will provide you the normal from the floop and offset. see this thread for how to correct body data to orient to the camea tilt:

    Carmine Sirignano - MSFT

    Wednesday, February 4, 2015 2:32 PM