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Erro when build Cocos2d-x in Universal Apps : cannot open include "EGL/egl.h" ???

    Question

  • Dear all,

    I have a problem as title. It don't have opengl es in project. What should I do fix it ???

    Monday, November 17, 2014 5:25 AM

All replies

  • Hi Do UET,

    Looks like EGL/egl.h has been included in the project but your Visual Studio cannot access it.

    Could you try to remove all the bin/obj folder in your app folder and compile the app again. Or could you validate if some reference in C++ project is wrong?

    --James 


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    Tuesday, November 18, 2014 3:30 AM
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