Box2d RRS feed

  • Question

  • Hi 

    Can I integrate the Physics library like Box2d or similar with Kinect SDK? if yes, how?

    Saturday, July 23, 2011 2:30 AM

All replies

  • Looking at the Box2D documentation, it is agnostic of rendering or input technologies: it just manages a set of bodies with mass, velocity and constraints. So, if you use the Kinect SDK as an input device that is used to control one of the variables or constraints of the physics model, then it should work fine. I'm not familiar with Box2D details, so I can't write a sample for you, but if you go through the work of separately learning Box2D and Kinect SDK, and then create your own prototype, I could give you more directed help to get Kinect integration working on your prototype.


    I'm here to help
    Thursday, August 18, 2011 2:27 AM