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Depth to Color coordinate mapping in pixel shader RRS feed

  • Question

  • Hi,

    The CoordinateMapper class allows mapping between Depth, Color and Skeleton coordinate systems. This is all done in the CPU. In our setup we would like to do this calculation on the GPU. Does anyone have the transformation matrices that we can use to build a coordinate mapper pixel shader?

    Thanks,

    Wouter


    • Edited by Woutur Wednesday, June 19, 2013 12:21 PM
    Wednesday, June 19, 2013 12:20 PM