Hello. I am trying to get the MMPPF working in a c++/xaml application. To do this I think I need to rebuild the PlayerFramework so it is output to a WINMD rather than a DLL.
I am not familiar with the steps I would need to accomplish this though. Please advise.
Also, I have been advised that Tim Greenfield might be able to help me here. If so I am wondering if Vertigo is using the PlayerFramework in the manner I describe?
Thanks