I am new at this and experimenting with the Common::SuspensionManager class right now. I see that in C# it has a property called KnownTypes which I can use to add one of my model types to its list of types that it knows what to do with. However,
I don't see this property when I look at this class in C++.
I know I can can add the code I need to persist my model types into my viewmodel classes, then simply store app data (selected index, data file name, etc) using the SuspensionManager. I want to make sure I have not missed anything.
I am confused because C# and C++ seem to diverge on the way we save user data during suspension. At least from my naïve first pass at a web search on the subject.
Any thoughts?
Dorian Klingenberg