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Driving existing face or mask mesh from Kinect RRS feed

  • Question

  • I am working with Unity and the Kinect v2 SDK. My goal is to use the data from the Kinect sensor to control facial expressions on an EXISTING face or mask mesh.

    I know that it is possible to create dynamic mesh data from the Kinect, but in my case I want to use an existing mesh.

    Can anyone possibly point me to any examples or tutorials that might help?


    • Edited by eco_bach Monday, February 1, 2016 5:31 PM
    Monday, February 1, 2016 5:30 PM

All replies

  • I can't point you to specific examples and I haven't worked with HD face tracking module but I guess you could check what joints the face module can track and use their positions/rotations to drive a skinned mesh. Meaning you'd have to skin your existing mesh.

    If you consider copying motions on the mesh vertex layer, I don't know if it can work. You'd have to somehow classify the mesh in areas in both meshes, associate them and try to copy transformations from one to the other.

    Tuesday, February 2, 2016 9:12 AM