I can't point you to specific examples and I haven't worked with HD face tracking module but I guess you could check what joints the face module can track and use their positions/rotations to drive a skinned mesh. Meaning you'd have to skin your existing
mesh.
If you consider copying motions on the mesh vertex layer, I don't know if it can work. You'd have to somehow classify the mesh in areas in both meshes, associate them and try to copy transformations from one to the other.