I just want to debug my shader (.hlsl) code by following the blog titled "Game Debugging in Visual Studio 11" (http://blogs.msdn.com/b/vcblog/archive/2011/11/08/10235150.aspx). The first step in the article is to turn on the "Enable Graphics Capture" option in Debugging node. However I cannot find this option. Moreover, the "GPU Debugging Accelerator Type" and "GPU Default Breakpoint Behavior" options are also missing. I've searched this forum and found this post (http://social.msdn.microsoft.com/Forums/en-US/wingameswithdirectx/thread/78bd6d63-e3ee-402b-af59-30a94ef237de). But that does not help.
I use Windows 8 release preview with Visual Studio 2012 RC Express.