Render Kinect 3D Avatar in WPF window that uses DrawableGameComponent class of Microsoft.Xna.Framework RRS feed

  • Question

  • Hi,

    it will be a great help if I can find a solution to render an XNA Window on a WPF window.

    Currently i'm using this to render a xna game video on WPF window.

    Here the problem I faced while doing so, is that my XNA project (i.e. similar to the kinect Avateering Sample) uses a DrawableGameComponent Class whose constructor does not accept XNAML.Game class object as parameter, it takes XNA.FrameWork.Game class object.

    I'am new to XNA framework and know very little about it so writing a new DrawablwGameComponet class of my own is not handy.

    Is there a way to completely avoid DrawableGameComponent class or any other solutions to my problem?

    Please, any suggestions that may help are really welcome.

    Monday, October 15, 2012 6:18 AM