Cpp/WinRT Audio Stream Routing RRS feed

  • Question

  • Hey, I was working on a project where I have to pick an Audio Stream (say the Audio from a YT video running or chrome or from a Game that I am playing) and feed it into my Audio Processing Code without disturbing the Audio being played on a Hardware Device (say a speaker or a Headset). From what I have been able to understand I'll have to use Windows.Media.Stream along with Windows.Media.Audio (Input and Output nodes). I.E. an audio mixer kind of setup where the original stream is being put out to 1.) The original Audio Output Device and 2.) My Audio Processing Code. I am well versed with Cpp but new to Windows Development. Can anyone help?
    Thursday, June 25, 2020 6:42 PM


  • Hi,

    Thanks for posting here.

    This forum is about discussing windows desktop development.

    For UWP questions, you could ask in the following link:


    Best Regards,


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    • Marked as answer by VelaLaunda Friday, June 26, 2020 12:00 PM
    Friday, June 26, 2020 1:07 AM