3DS MAX RRS feed

  • Question

  • Is it possible to control a rig based on the skeletal data (i.e. the x,y,z position of each joint) within 3DS Max/Maya? For instance can the skeletal data be passed over to 3DS Max (via say writing out to a text file and the reading it into via a Max or Mel script)? Additionally, can the data be streamed over by a Max or Maya server reading the data that the SDK churns out?

    Also, I saw somewhere else on the forum that the SDK does not include joint orientation (is this required in order to successfully control a human rig with 3DS Max)?

    Not sure if anyone knows any information as to whether this type of solution can be achieved using the SDK, but any advice as to whether this is possible would be most appreciated !


    Thursday, April 2, 2015 1:55 AM

All replies

  • There is software that does this already, for example

    The SDK does calculate joint orientations and they are required for controlling character rigs in animation applications. The SDK's orientations can also be improved upon quite a bit to get more stable results than the defaults.


    Thursday, April 2, 2015 10:33 AM
  • I downloaded the Brekel Pro Body v2.17 (64 - bit), click anywhere on the interface will be stucked , is this what is this?
    Friday, April 3, 2015 6:58 AM
  • Works fine for many other users.

    Does your sensor work correctly with the SDK samples?

    Is there an error message?

    Is your security software blocking the program in any way?

    Probably best to contact me directly instead of polluting this forum:


    Friday, April 3, 2015 2:40 PM
  • How to pay? After bought a lifetime right?
    Tuesday, April 14, 2015 10:20 AM
  • I don't want to spam these forums too much.

    There's an online shop link on the page with information like licensing, discounts, upgrades etc at the bottom.

    Licenses are permanent indeed, no stupid subscription programs.


    Tuesday, April 14, 2015 12:14 PM