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App freezes and crash for device on ARM64 IOS RRS feed

  • Question

  • User84051 posted

    So, I just finished my app and was about to publish(universal app), but I cant get it too work with the required ARM64 architecture. I've attached my references list, which shouldn't be a problem, unless I need to add different references for ARM64(?)

    The app works totally fine for ARMv7 + ARMv7s, but once i add ARM64 to that mix it shows the launch image, then crashes without any error..

    Info: Project started in January with a Cocosharp-template. Just updated all NuGet packages.

    I've seen this question: https://forums.xamarin.com/discussion/33450/app-crash-with-arm64 But I can't see the bugzilla bug, or if it's been answered?

    Do anyone know anything about this issue?

    EDIT: Additional information: LLVM crashes the app, but without it the app starts, but no scheduling works. (MenuItemImages buttons doesn't respond. Nothing.)

    Wednesday, April 6, 2016 5:45 PM

All replies

  • User84051 posted

    Works on simulators like expected, though it's not the same architectures there..

    Wednesday, April 6, 2016 7:51 PM
  • User84051 posted

    Okey, i made a sample solution with the problem. Github: https://github.com/Illedan/arm64AndLLVMbugXamarin

    The problem ONLY occurs with LLVM and ARM64 connected, when you use anyhing with Scheduler. Uncomment my Schedule(...) usage in GameLayer to make it compile again. LLVM + armv7+armv7s or armv7+arm7s+arm64 without LLVM both works...

    Kriteria for bug: arm64+LLVM+ usage of Scheduler(action, float) + release on device.

    Where is the best place to post this bug?

    Monday, April 11, 2016 6:01 PM