Asked by:
Need help with animation, for my XAML game

Question
-
Hello friends,
I need help in creating animation for my snake and ladder game(C#,XAML). I have completed the game logic, but can't understand how to animate my UI.
1. I want to animate 6 dice images so that when the player clicks on the Roll Dice Button a shuffle animation will play, and while the animation is playing the user can't click any thing.
2. I want the player disc to move one step at a time (animation) on the game board.
Please help me I am new to animation. Kindly give a reply
Tuesday, April 21, 2015 6:24 PM
All replies
-
Hello,
I would recommend using Storyboards and / or the XAML animation library.
Other resources:
Storyboarded animations (XAML)
I hope this helps,
James
Windows SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/
Tuesday, April 21, 2015 8:35 PMModerator -
Still can't figured out how make a dice roll animation show me some example. I really need help.
I am Self learning the subject, I am on my own.
Need some example to figure it out, I am using the Random Class to generate random Dice number,
and using this no to show the corresponding dice image but I need to show an rolling dice animation and the player should not be able to do any thing until the animation is over
Thursday, April 30, 2015 4:33 PM -
What do you want the animation to look like?
If you want to animate a rectangle or image to rotate, translate, etc. then you can do so in a Xaml animation. Blend's animation toolbar will let you record property changes into an animation.
If you want rolling 3D cubes then you'll need to either render with D3D or embed a video.
Thursday, April 30, 2015 5:16 PMModerator -
I have 6 dice images I want them to appear one after another for 3 seconds then the one random image will appear , that my random no method will generate.Friday, May 1, 2015 7:42 AM
-
Take a look at the documentation I linked previously.
You can stack the images all one on top of the other and set their Opacity to 0 so they don't show up, then create a Storyboard which animates each image's Opacity from 0 to 1 in turn.
A more advanced version would use two Image controls (front and back) rather than 6 and swap the loaded bitmap for each one.
--Rob
Tuesday, May 5, 2015 1:34 AMModerator