I am working on an asteroid type shooter. When the asteroid is shot a second loads, a second later something wierd happens. A third asteroid, which is not supposed to load shoots off the second one that loaded. I am using a custom timer to be able to load up different waves of new characters, as we discussed in my last post but it should not have anything to do with this. I have also tried using the custom code from the teams asteroid game and get the same results except it doubles. Anyhow, you can take a look at an example here:
http://www.popfly.com/users/rijit/clone%20bug