none
Casino & Gambling Apps RRS feed

  • Question

  • on this page regarding store rating system http://msdn.microsoft.com/en-us/library/windows/apps/hh694083.aspx  it says 

    Adult content

    Note  Adult content is not allowed in the Store.

    and this relates to 18+ content and i understand that nudity is not allowed in the store which is a good thing because i wouldnt want anything like that on my computer but im a little confused on how this would effect other 18+ apps like gambling casino type apps because in most countries you need to be aged 18-21 before you can legally gamble

    the store does have a casino category and obviously this is for poker roulette and fruit machine slots and the rest and while some of these can be just harmless fun using play money some casino games can let the user buy chips and credit and play with real money which would mean they have to be 18+ in order to use it which would make that then fall under the no adult content rule.

    so are casino games that play for real money allowed in the store or not?  i couldnt find any direct information about this so i just wanted to clarify


    Wednesday, June 20, 2012 5:20 AM

Answers

  • make your app use in apps purchases. And when you play, you will use that in app purchases as a "currency", and when that in app items is finished, they need to buy in app items again to continue playing. It's not gambling, it's in app purchases.

    Many games are like that, they have to buy in app items, then if it's finished, they must buy it again. Call the in app items with a "non-gambling related" names, why not call the currency as "MooMoo", haha.

    "It seems you have runned out of MooMoo, do you want to continue playing MooMooJack 21 ?"

    "yes..." "no".......

    As far as i know it based on experience getting into problems because of "gambling" apps. Gambling only means when you have to use money to earn money, or wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods.

    With the above definitions, in app purchases can be counted as gambling as long as the player can get back the in app items to real currency in the real world.

    The problem is ....the above definition is the de jure definition. The De facto definition and the one that is being used in the real world, is gambling = when you can deposit money and you can get the money back. Weird definition, and that is the real definition.

    So you need to close the door on converting "fake currency" with "real currency". On other word, players can only deposit, but can NOT take their money back. Otherwise it will be gambling. BUT some games in Nokia and Android do this, they allows converting fake currency with real currency. I believes it's probably because they have a good lawyer that can twist definitions.



    • Edited by Raymond Goldman Wednesday, June 20, 2012 11:59 AM
    • Proposed as answer by Raymond Goldman Wednesday, June 20, 2012 12:00 PM
    • Unproposed as answer by Jesse_F Wednesday, June 20, 2012 2:22 PM
    • Proposed as answer by Raymond Goldman Wednesday, June 20, 2012 3:24 PM
    • Unproposed as answer by Jesse_F Wednesday, June 20, 2012 4:12 PM
    • Proposed as answer by Raymond Goldman Wednesday, June 20, 2012 5:40 PM
    • Marked as answer by Amy Gx Wednesday, June 20, 2012 8:43 PM
    Wednesday, June 20, 2012 11:37 AM

All replies

  • make your app use in apps purchases. And when you play, you will use that in app purchases as a "currency", and when that in app items is finished, they need to buy in app items again to continue playing. It's not gambling, it's in app purchases.

    Many games are like that, they have to buy in app items, then if it's finished, they must buy it again. Call the in app items with a "non-gambling related" names, why not call the currency as "MooMoo", haha.

    "It seems you have runned out of MooMoo, do you want to continue playing MooMooJack 21 ?"

    "yes..." "no".......

    As far as i know it based on experience getting into problems because of "gambling" apps. Gambling only means when you have to use money to earn money, or wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods.

    With the above definitions, in app purchases can be counted as gambling as long as the player can get back the in app items to real currency in the real world.

    The problem is ....the above definition is the de jure definition. The De facto definition and the one that is being used in the real world, is gambling = when you can deposit money and you can get the money back. Weird definition, and that is the real definition.

    So you need to close the door on converting "fake currency" with "real currency". On other word, players can only deposit, but can NOT take their money back. Otherwise it will be gambling. BUT some games in Nokia and Android do this, they allows converting fake currency with real currency. I believes it's probably because they have a good lawyer that can twist definitions.



    • Edited by Raymond Goldman Wednesday, June 20, 2012 11:59 AM
    • Proposed as answer by Raymond Goldman Wednesday, June 20, 2012 12:00 PM
    • Unproposed as answer by Jesse_F Wednesday, June 20, 2012 2:22 PM
    • Proposed as answer by Raymond Goldman Wednesday, June 20, 2012 3:24 PM
    • Unproposed as answer by Jesse_F Wednesday, June 20, 2012 4:12 PM
    • Proposed as answer by Raymond Goldman Wednesday, June 20, 2012 5:40 PM
    • Marked as answer by Amy Gx Wednesday, June 20, 2012 8:43 PM
    Wednesday, June 20, 2012 11:37 AM
  • Hi Amy,

    This would be a good topic to bring up with your DPE. They are available to provide clarity for such app-related questions on an individual basis.

    Thanks,

    Jesse

    • Proposed as answer by Jesse_F Wednesday, June 20, 2012 4:12 PM
    Wednesday, June 20, 2012 3:06 PM
  • Can you clarify what DPE means ?

    Not everyone knows DPE means , Jesse. Not all of us are american and therefore not all of us knows common acronym used by americans.


    Wednesday, June 20, 2012 3:27 PM
  • Hi Raymond,

    DPE is an abbreviation and stands for Developer Partner Exchange. Each developer currently developing for the Windows Store will have a DPE who can assist them if needed.

    Thanks


    • Edited by mark_1h Wednesday, June 20, 2012 3:38 PM
    Wednesday, June 20, 2012 3:35 PM
  • ah ok Mark_1h. That is helpful, thanks.
    Wednesday, June 20, 2012 3:39 PM
  • ok so basically casino apps with a virtual currency without the ability to withdraw real cash would be allowed but ones that allow you to deposit and withdraw real money wouldnt be allowed and i figure if the app did allow deposits and withdrawal of real money then you would need a gambling license anyway.

    it makes a bit more sense now thanks for the help x

    Wednesday, June 20, 2012 8:43 PM
  • happy to help Amy ! i hope for the best for your app.
    Wednesday, June 20, 2012 8:50 PM
  • there is a technical issue the in-app purchase cannot be deactivated in any way of counting or times except a date,so to create 'get 100 coins' is not possible except you create a counter and increase it, like 100 products, and then set it for free. do you see any solution?

    Juan Pablo G.C. MAP 2010 MCTS

    Friday, October 5, 2012 6:39 AM
  • So you mean that Gambling is not now allowed?

    I understood that users can make in app purchases (for example: in order to play a new round in a Card game (Blackjack) they pay 1$), but the person who wins cannot receive that cash (1$ x 4 players =4$), and if it will be, Windows Phone Store will not accept this application?

    Tuesday, March 4, 2014 4:52 PM