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mapping InteractionHandPointer RawX,RawY posotion to the skeleton? RRS feed

  • Question

  • I want to overlap the position of the interacting hands on top of the skeleton representation in the SkeletonBasics-D2D sample code, but it seems the position of interacting hands are mapped to the interaction region rather than the position of the camera.

    what is the definition of the interaction region and how can I convert the InteractionHandPointer RawX,RawY position to match the position of the hands on the skeleton?



    Monday, June 30, 2014 1:31 PM