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Profiler information?

Question
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Hi all,
http://msdn.microsoft.com/en-us/library/windows/apps/hh696636(v=vs.110).aspx
This page have describe some information about profiler.
But, is there any page or session are talking about profiler?Because these pages just describe a part of profiler, it doesn't cover all.
For example:
What's mean "Mark"?
I can't find it in these pages.
Thanks,
WoodyTuesday, June 26, 2012 9:26 AM
Answers
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I don't think there are any build sessions that demo profiling.
If the quick start isn't enough, the Visual Studio docs on profiling are here - http://msdn.microsoft.com/en-us/library/z9z62c29(v=vs.110).
Marks are discussed in the VS profiling docs, though I can't seem to find the Data Collection Control window in 2012.
- Marked as answer by woody tk Wednesday, June 27, 2012 2:27 AM
Tuesday, June 26, 2012 7:58 PMModerator
All replies
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I don't think there are any build sessions that demo profiling.
If the quick start isn't enough, the Visual Studio docs on profiling are here - http://msdn.microsoft.com/en-us/library/z9z62c29(v=vs.110).
Marks are discussed in the VS profiling docs, though I can't seem to find the Data Collection Control window in 2012.
- Marked as answer by woody tk Wednesday, June 27, 2012 2:27 AM
Tuesday, June 26, 2012 7:58 PMModerator -
Hi Steve,
Thanks for your reply
Woody
Wednesday, June 27, 2012 2:28 AM -
Hi,
I am also interested in profiling metro app, I actually tried it and it works, but I cannot seem to acquire more control over it.
So basically, I created Direct3D App from template, ran the profiler (Analyze->Profiler->Start Profiling), watched a spinning cube for 5 seconds, hit Stop profiling, and inspected the results.
As expected, most of the time was spent in Direct3DBase::Present and CubeRenderer::[Direct3DBase]::Render.
Now let's say, I want to exclude some portion of the code from profiling, so here's what I did:
#include <VSPerf.h>
... then modified Direct3DFramework::Run function like this:
void Direct3DFramework::Run() { BasicTimer^ timer = ref new BasicTimer(); while (!m_windowClosed) { SuspendProfile(PROFILE_GLOBALLEVEL, PROFILE_CURRENTID); timer->Update(); CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); m_renderer->Update(timer->Total, timer->Delta); m_renderer->Render(); m_renderer->Present(); // This call is synchronized to the display frame rate. ResumeProfile(PROFILE_GLOBALLEVEL, PROFILE_CURRENTID); } }
Ran the profiler, but sadly I am seeing same results, that means rendering and presenting was still got picked by the profiler, though I executed SuspendProfile and ResumeProfile accordingly.
Is this a bug, or functions from VSPerf.h have no effect on the profiler ran from Visual Studio menu?
Thanks !
Wednesday, July 4, 2012 6:05 PM -
anyone?Thursday, July 5, 2012 7:40 PM