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How to procure & load symbols needed for debugging metro/c++ d3d11 items.

    Question

  • in a metro DirectX app targeting x86 using RC2012, if I place a breakpoint and want to inspect, say,  a device or a context, I get this:

    {ptr_=0x00f027c0 <Information not available, no symbols loaded for d3d11_1sdklayers.dll> } Microsoft::WRL::ComPtr<ID3D11DeviceContext>

    It would be helpful if the information that is not available was available. It implies that if I somehow were to load the symbols, it would be available.

    Is there a way to load these symbols and make this info available during debugging? if so, how?

    Thank you.


    • Edited by Shazen Sunday, July 1, 2012 2:00 PM
    Saturday, June 30, 2012 3:00 PM

All replies

  • hope this help

    http://msdn.microsoft.com/en-us/library/windows/desktop/ee416588(v=vs.85).aspx 


    NEU_ShieldEdge

    Monday, July 2, 2012 11:14 AM