in a metro DirectX app targeting x86 using RC2012, if I place a breakpoint and want to inspect, say, a device or a context, I get this:
{ptr_=0x00f027c0 <Information not available, no symbols loaded for d3d11_1sdklayers.dll> } Microsoft::WRL::ComPtr<ID3D11DeviceContext>
It would be helpful if the information that is not available was available. It implies that if I somehow were to load the symbols, it would be available.
Is there a way to load these symbols and make this info available during debugging? if so, how?
Thank you.