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Any way to use D3DReflect in WinRT?

    Question

  • Liker keeps on refusing use D3DCompiler_46.dll or minor versions. What is going on? Does this means now we cannot use D3DReflect - why was that decision made, simply cannot get that?

    If I'm wrong, how to do so?

    Tuesday, November 6, 2012 1:03 PM

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