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Win8 Metro App with DX11 Graphics Analysis won't run

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  • I'm trying to do a graphics diagnostics for a win8 metro app.

    Pressing print screen while the app has focus makes the app pause for a second, but does not seem to have any other effect.

    Pressing the camera icon to capture the next rendered frame results in the vsglog (and debug output spew) displaying "Unable to start the experiment session".

    At device creation time I have D3D11_CREATE_DEVICE_DEBUG flag set. No other flags are set.

    Is there something else I need to enable/disable to be able to run the analysis?


    Friday, August 3, 2012 10:35 PM

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