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SDK 1.5 Skeleton and face RRS feed

  • Question

  • Just move to the new sdk, worked fine

    Any constraints or comment on using skeleton and face tracking ?

    Thanks


    Monday, May 21, 2012 11:13 PM

Answers

All replies

  • TheMaa-

    Your question isn't entirely clear. Can you expand on your question?

    Thanks, Rob Relyea
    Kinect for Windows team

    Tuesday, May 22, 2012 3:32 AM
  • Download the guidance of the new SDK 1.5 for kinect

    Thanks,
    MOHAMED A. SAKR | Software Development Lead Engineer | EgyptNetwork
    Please remember to click “Mark as Answer” on the post that helps you. This can be beneficial to other community members. Also try to Vote as Helpful

    • Proposed as answer by The Thinker Wednesday, May 23, 2012 3:03 PM
    Tuesday, May 22, 2012 9:24 AM
  • Please state question more clearly if you mean guidance then follow mohamed's suggestion

    Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth. - "Sherlock holmes" "speak softly and carry a big stick" - theodore roosevelt. Fear leads to anger, anger leads to hate, hate leads to suffering - Yoda. Blog - http://jefferycarlsonblog.blogspot.com/

    Wednesday, May 23, 2012 3:04 PM
  • ok

    1/ what do you call the guidance ?

    2/ To expand my question I will rephrase it:
    is the face tracking a totally different process than you just feed with the images or does there is some interaction with the skeleton tracking process ?

    Thanks 

    Monday, May 28, 2012 4:48 PM
  • Sorry I forgot to  eleaborate i think he means human interface guidelines. Sorry which are located here and explain more for you then I could in one sentence:

    http://go.microsoft.com/fwlink/?LinkID=247735

    The link is a pdf file that tells more about the kinect sdk's design guidelines for everything up to v1.5. For face seems like it would be similar except you can take the mouth and eyes and use them seperately but for better thoughts on face tracking use the pdf from the link as your guide in developing a kinect app with face tracking.


    Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth. - "Sherlock holmes" "speak softly and carry a big stick" - theodore roosevelt. Fear leads to anger, anger leads to hate, hate leads to suffering - Yoda. Blog - http://jefferycarlsonblog.blogspot.com/


    • Edited by The Thinker Monday, May 28, 2012 5:48 PM
    • Proposed as answer by The Thinker Monday, May 28, 2012 5:49 PM
    • Unproposed as answer by The Thinker Wednesday, May 30, 2012 12:13 PM
    Monday, May 28, 2012 5:47 PM
  • For point #2 -  the face tracker is a standalone add-on and is not interacting with the skeleton computation. The face tracking API can take a head bone locations from the computed skeleton to facilitate head tracking though. Here is a post with the face tracking overview - http://nsmoly.wordpress.com/2012/05/21/face-tracking-sdk-in-kinect-for-windows-1-5/

    Wednesday, May 30, 2012 6:36 AM