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Should an app support devices that has animation disabled? RRS feed

  • Question

  • User365795 posted

    Is it the developer's responsibility to always code in that essence that although the user has animation disabled, the app should work properly?

    And/or should the developer check programatically if the user has disabled animation and alert the user?

    I just finished debugging a problem that's been bugging me for 3 days. A couple of user reported that the buttons that they are tapping on are not working. In the end it turned out to be a setting that they disabled under Developer Options on their devices:

    • Window animation scale
    • Transition animation scale
    • Animator duration scale

    What do you think?

    Thursday, August 23, 2018 2:03 PM

All replies

  • User365795 posted

    Anyone? :smile:

    Thursday, February 7, 2019 8:44 PM
  • User55225 posted

    @karlingen I too have dealt with this issue over the years. At the moment, there are some open issues in Xamarin.Forms for it as well, such as https://github.com/xamarin/Xamarin.Forms/issues/5421

    At present, I am checking if Animator Duration Scale is set to 0, and if so I have different code which does not attempt to animate.

    Monday, March 11, 2019 8:27 PM