CustomPeerResolver issue RRS feed

  • Question

  • Hi, I'm noticing while using the CustomPeerResolver, if a node crashes, when it tries to rejoin the mesh, it thinks it's alone even though others are still in the mesh.  Anyone else seeing this?

    Friday, January 18, 2008 12:01 PM

All replies

  • Hi there,

    Could you explain what you mean by a "node crashing" (does clientChannel.Open() throw or is it an application error and you handle it somehow)? Do you recreate the channel factory/channel (you would have to) in case an application error occurs?

    Could you provide us with a repro or approximate repro steps?




    Saturday, January 26, 2008 12:13 AM