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Windows Moble 7 Application Development with Native Support RRS feed

  • Question

  • Hi All,

    I want to develop a Windows Mobile 7 app. Basically, my app is is divided into 2 parts (Server and Client). As usual, I have implemented Client in C# and Server in C++ (as a DLL). Now, I wish to use the Server part on windows mobile 7. I am aware that we cannot develop apps in un-managed code. My question is, can we reuse the DLLs (on WinMo 7) that we have built already in un-managed code?

    Please reply...


    Regards, Shrishail.
    Wednesday, May 26, 2010 11:17 AM

Answers

All replies

  • Nope.
    Joel Ivory Johnson | http://www.j2i.net | Device Application Development MVP
    It takes all the running you can do to stay in one place.If you want to get somewhere else,you must try to run at least twice as fast as that.
    Wednesday, May 26, 2010 12:23 PM
  • Does this mean that the native system DLLs (like CoreDll.dll etc) are either implemented in managed code by Microsoft

    OR

    We cannot import such system DLLs by pInvoking??


    Regards, Shrishail.
    Wednesday, May 26, 2010 12:52 PM
  • No, that's not what it means. The device still runs native code, just not from third party developers. For now that doesn't matter because you won't be able to P/Invoke any of that code. 

     

    First thing to realize is that Windows Phone 7 isn't Windows Mobile. carrying over your expectations from Windows Mobile will only frame things in the incorrect context. 


    Joel Ivory Johnson | http://www.j2i.net | Device Application Development MVP
    It takes all the running you can do to stay in one place.If you want to get somewhere else,you must try to run at least twice as fast as that.
    Wednesday, May 26, 2010 1:33 PM
  • BTW: There's a Windows Phone 7 development forum at  http://social.msdn.microsoft.com/Forums/en-US/windowsphone7series/threads
    Joel Ivory Johnson | http://www.j2i.net | Device Application Development MVP
    It takes all the running you can do to stay in one place.If you want to get somewhere else,you must try to run at least twice as fast as that.
    Wednesday, May 26, 2010 1:35 PM