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C# Universal App Unity bad card game render

    Question

  • Hello,
     
    I am working on a card game designed in Unity and I am getting some blurry rendering.
     
    I thought perhaps someone here may know why.
     
    I only get strange rendering when building for Windows Store and Window Phone.
     
    Building for Desktop does not have rendering issues.
     
    Below are links to the rendered output.
     
    Desktop:
    http://1drv.ms/1GzQ7Qh
     
    Windows Store:
    http://1drv.ms/186ocZK
     
    Windows Phone:
    http://1drv.ms/186oi3A

     
    Why is the Windows Store build blurry?
     
    Notice that the Windows Phone render has even more problems.
     
    There appears to be what I think is an antialiasing problem on the right and top edges of the images.
     
    Notice that the empty hand with the no score disk, has noticeable streaks up and to the right.
     
    Also notice that the cards have a black rectangle to the right of them.
     
    I believe this is happening because I do not have a completely transparent border around the png file.
     
    All images are textures on a Unity plane object.
     
    The Windows Store and Windows Phone build were created as C# Universal App solution.

    Thursday, March 12, 2015 2:20 PM

Answers

  • Hi Takimchu,

    If you are asking unity render problem, I would recommend you post your question on unity community forum. This forum is to discuss questions about windows store app.

    http://forum.unity3d.com/.

    Regards,


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    Friday, March 13, 2015 3:01 AM
    Moderator
  • Firstly, you will get better responses on the Unity forums, so go there and post this question in the Windows sub-forum at Unity3d.com (actually, search there first because I've seen this issue come up before).

    It could be the individual settings for the Windows Store platform. Check the quality settings (somewhere in the build settings from memory), and be sure to enable the higher quality levels.


    I'm a self-taught noob amateur. Please take this into account when responding to my posts or when taking advice from me.

    Friday, March 13, 2015 6:15 AM

All replies

  • Also, I know Unity has a sprite mode, but I want to map textures to a plane because I will later want 3D looking game with addition 3D rendered objects.
    Thursday, March 12, 2015 2:23 PM
  • Hi Takimchu,

    If you are asking unity render problem, I would recommend you post your question on unity community forum. This forum is to discuss questions about windows store app.

    http://forum.unity3d.com/.

    Regards,


    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
    Click HERE to participate the survey.

    Friday, March 13, 2015 3:01 AM
    Moderator
  • Firstly, you will get better responses on the Unity forums, so go there and post this question in the Windows sub-forum at Unity3d.com (actually, search there first because I've seen this issue come up before).

    It could be the individual settings for the Windows Store platform. Check the quality settings (somewhere in the build settings from memory), and be sure to enable the higher quality levels.


    I'm a self-taught noob amateur. Please take this into account when responding to my posts or when taking advice from me.

    Friday, March 13, 2015 6:15 AM