Hi all
Well , I am trying to get hold of the joint orientations in kinect explorer.
This is my code:
Inside the DrawBonesandJoints() function , I have a code for extracting the joint positions, and I am also trying to extract the joint orientations.
This is my declaration-->
BoneOrientation orientation = new BoneOrientation(joint.Joint.JointType);
then I do orientation.HierarchicalRotation.Quaternion.W, but it always gives me a value of 1.
I am not sure, if my code is right.
Has anyone tried getting the orientations from kinect explorer? I am able to get them in Skeletal viewer but am unable to do so with the kinect explorer.
I would be really glad if anyone can help me out with this.
Thanks a ton. :)