Hi, I need some experienced advice here.
Is it possible to code a Windows Store app (C++, XAML/DirectX) that is able to function as a screen recording program and encode Audio + Video from another Windows Store App, like a game?
I encountered this issue trying to capture gameplay of a Store App with a desktop program (OBS) but it did not get much more than the splash screen. I am aware that apps can have the option to disable screen capture.
I'm not necessarily looking for help with the actual coding, I just want to know if it is possible -- either by way of a DX buffer capture (I read it would be slow) or background process that would allow screen recording, since many apps seem to be
suspended when another is in focus. Could it work?
Appreciate any advice or help, thanks. I'm still new to writing code and this seems like a fun and useful project to try on.