Kinect for Windows v2 SDK now available RRS feed

  • General discussion

  • v2 SDK Launched!

    The v2 SDK has shipped.  That means you can now go live with commercial deployments and publish Kinect-enabled apps to the Windows Store.  You can download the new SDK now. If you have any developer preview versions installed, please uninstall it and install the new one. The file name is correct where is say 1409, we are working to change that.

    The Unity plug-in can be found here: http://go.microsoft.com/fwlink/?LinkID=513177, which includes Face, HD Face and Visual Gesture Builder plug-ins.

    More Hardware Options & Country Expansion

    As you know, Kinect for Windows v2 includes a sensor, power supply and adapter to connect to a PC. Two weeks ago we introduced a standalone sensor for Xbox One.  Today, we announced the Kinect Adapter for Windows ($49.99 USD) which allows you to use the Kinect for Xbox One with a PC.  This is a great way to test the waters of K4W development if you’ve already got a Kinect with your Xbox One.

    The adapter is available today in some markets and will be in 41 markets soon. More information on the blog.

    New Sample Available:  Kinect Evolution

    You may have seen members of our team do demos of the new sensor using an app called Kinect Evolution.  The app is used to show off the various data sources from the sensor (Depth, IR, Color, Audio, Body) and to discuss platform capabilities.

    We’ve shipped the Kinect Evolution application to the Windows Store.  You can get it now and start using it for your demos or just to have fun with.  Make sure you don’t miss the keyboard shortcuts (Spacebar, Enter, M, N, Left/Right Arrow) or the App bar which also has all the controls. There’s a video you can watch if you want to see how to demo KE and there’s a second video with a few tips.   You can find Kinect Evolution and other Kinect-enabled apps in the “Kinect for Windows” collection in the Windows Store.

    Within the next week, the SDK Browser (included as part of the v2 SDK installation) will include the full source code for Kinect Evolution.  That means you will be able to grab the code and see how it works.  Also, this app shows best practices for how to use Kinect data in your own app and also provides reusable controls that you can include and re-use in your own projects.

    Wednesday, October 22, 2014 4:46 PM

All replies

  • For anyone interested, you can now find more samples posted to my GitHub account:


    There are a few more samples for VGB and the Kinect Tooling APIs (including KSUtil and Kinect Studio).


    Saturday, September 12, 2015 1:50 AM