JointOrientation What do the values mean? RRS feed

  • Question

  • Hi guys,

    I am currently developing with Kinect v2. I come to a problem when using the skeleton and accessing the jointOrientations.

    Each joint has 4 values (x,y,z,w) but I don't know what those valuese mean. I want to apply them to a mesh in Ogre3D. Therefore I need a quaternion. In Ogre3D I can decide if the rotation will be perfomed in local space, parent space, or world space.

    Can someone please help me?


    Wednesday, December 10, 2014 1:17 PM

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