locked
Offline Shader precompilation (D3DReadFileToBlob)

Answers

  • Just read CSO to a BYTE buffer .  D3D APIs only need the buffer pointer and the size, D3DBlob is not needed.


    Win8 Developer QQ Group 95331609

    • Marked as answer by execom_rt Tuesday, November 6, 2012 1:06 AM
    Monday, November 5, 2012 4:37 AM