Card Game Matrix Poker RRS feed

  • Question

  • I have converted a card game from Game Programming With Visual Basic
    by Clayton Walnum. In the book it is called Poker Squares but I have renamed
    it Matrix Poker and added the difficulty levels of EASY, MEDIUM and HARD. The Small Basic program name is NDL235.
    It does work under version 1.2 but has not been tried on 1.3.

    The coding is not pretty, efficient nor an example of how you should do things.
    However, the interface and game play is good and it is a fairly sophisticated card game
    with Microsoft Small Basic.

    Please let me know if it doesn't work but also just a reply that you have tried it.


    PS - Thought about using Microsoft's card deck dll but it would require an extension.
    As written it does NOT require an extension.

    • Edited by jswlhw Friday, February 23, 2018 6:08 PM
    Sunday, September 10, 2017 4:52 PM


All replies

  • Nice GUI, now i only more need to know how to play poker ;-(

    Some more cards, sets and backs if anyone wants: (241.42KB)

    Monday, September 11, 2017 4:20 PM
  • Nice Game!

    My first hands:

    The coding is not pretty, efficient nor an example of how you should do things.

    Remove the 3 "Goto GameLoop" and the Label "GameLoop:".

    Then it looks fine and runs too.

    Tuesday, September 12, 2017 8:40 PM
  • 4 of a kind nice!

    Tuesday, September 12, 2017 11:38 PM
  • Hi,

    This Game Is A Very Good Game,

    You Have Used Goto Loops 

    This Special Thing In Your Game Is, You Haven't Used Any SB Extension .

    This My First Play For Your Game

    Sunday, September 17, 2017 8:54 AM
  • New Highscore and only Row 4 without value:

    Less Goto's, more points :-)

    I see in this program a simple approach for graphical eventbased SmallBasicPrograms without MainLoop and Delays.

    Initialisation       must not be  in subroutines because it describes the program
                            The program header is the best place.
    Event-Subs for   KeyboardCommands
    Subroutines        ordered by program blocks , hierarchy,....

    Games with permanently action can controlled by timer-events.
    The CPU has no stress with this program structure.

    Sunday, September 17, 2017 10:10 PM