Kinect USB 3.0 bandwidth RRS feed

  • Question

  • I would like to use more kinect on one USB 3.0 controller.

    I read:

    As the USB bandwidth is important, Kinect reserves the bandwidth for the camera for the first time when the drivers load. So, the first Kinect that is loaded will hold the bandwidth it needs. Then, any further connected Kinects will fail to load their camera drivers. Even if you aren't using the first loaded device, it will still hold the bandwidth for its own use. During unload, Kinect releases the bandwidth

    ok, I got it. It was a problem when I used USB 2.0. Now I have a usb 3.0 controller and there is a same problem, but the usb 3.0 has 10 times higher bandwidth than he 2.0. Why is there a same problem?



    • Edited by balazserdos Thursday, April 4, 2013 2:44 PM
    Thursday, April 4, 2013 2:43 PM