AIM : Animating the 3D model from the code rather than from animation software.
I tried animating a 3D model having Skinned effect meaning model having single mesh and armature(skeleton).
I used quaternions for the rotation of the individual bones but it dint work.
Some experts suggested me to move on to the rigid body animations instead, so i made another model with different meshes for different body parts.
Is it possible to animate properly like, I want to animate the gestures daily performed. I am using XNA libraries.
Any suggestions in these lines will be really helpful to me.