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Rigid or skinned body animations

    General discussion

  • AIM :  Animating  the 3D model from the code rather than from animation software.

    I tried animating a 3D model having Skinned effect meaning model having single mesh and armature(skeleton).

    I used quaternions for the rotation of the individual bones but it dint work. 

    Some experts suggested me to move on to the rigid body animations instead, so i made another model with different meshes for different body parts.

    Is it possible to animate properly like, I want to animate the gestures daily performed.  I am using XNA libraries. 
    Any suggestions in these lines will be really helpful to me.
    Wednesday, February 26, 2014 9:02 AM