I have a DirectX app where I've got shadows working, but they don't show up on my Surface even though I'm not getting any errors with the APIs I'm using, and CheckFeatureSupport(D3D11_FEATURE_D3D9_SHADOW_SUPPORT) reports TRUE. I would like to try to debug
the vertex/pixel shaders using the Graphics Diagnostics in VS2012, but when I start it for the Surface, the button to take a frame is grayed out. Is there any other way I can try to debug the issue?
Steve