User839733648 posted
Hi Omanxp45-1,
I suggest that you could just add an if-statement to check if localStorage is null.
Here is my testing code.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
<script>
window.onload = function () {
if (localStorage.getItem("imgData") === null) {
var bannerImage = document.getElementById("bannerImg");
imgData = getBase64Image(bannerImage);
localStorage.setItem("imgData", imgData);
}
else {
var dataImage = localStorage.getItem('imgData');
bannerImg = document.getElementById('bannerImg');
bannerImg.src = dataImage;
}
document.getElementById("fileInput").onchange = function () {
var reader = new FileReader();
reader.onload = function (e) {
document.getElementById("bannerImg").src = e.target.result;
imgData = (e.target.result);
localStorage.setItem("imgData", imgData);
}
reader.readAsDataURL(this.files[0]);
}
}
function getBase64Image(img) {
//save the image as a Base64.
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
var dataURL = canvas.toDataURL("image/png");
return dataURL;
}
</script>
</head>
<body>
<img src=" " id="bannerImg" />
<input id="fileInput" type="file" />
</body>
</html>
result:

Best Regards,
Jenifer