Hi, I tried to make Text Reader for Windows Store App. For draw text, I used DirectX (SharpDX) and Direct2D's DrawText method.
When I draw text to SwapChainBackgroundPanel (full screen directx), the text is very clear. But I draw to SurfaceImageSource completely same text, the text was very blurred.
The class which I used to draw text is here. http://pastebin.com/afc79uyA
Then, SurfaceImageSource and SwapChainBackgroundPanel are implemented like this. (SharpDX official sample)
http://pastebin.com/b3ry87QZ
http://pastebin.com/q7w14DQD
I used SurfaceImageSource to fill Rectangle class (XAML). Then result image is here.
http://sdrv.ms/TnOQSO (left is on SurfaceImageSource, right is on SwapChainBackgroundPanel)
I can't figure out what is problem. How can I draw text clearly to SurfaceImageSource ?