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How does MS Kinect 1.7 compute rotation from 3d coordinates? RRS feed

  • Question

  • Dear all:

    The MS kinect sdk provides both rotation (quaternion) matrix and 3D coordinates. I want to understand how these rotation (quaternion) matrices are computed from the 3D coordinates. Could anyone help me with that? Thanks.

    Best,

    Helen

    Wednesday, August 7, 2013 2:10 AM

Answers