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3DS Max/Maya Rig Control (Mo-Cap System) RRS feed

  • Question

  • Is it possible to control a rig based on the skeletal data (i.e. the x,y,z position of each joint) within 3DS Max/Maya? For instance can the skeletal data be passed over to 3DS Max/Maya (via say writing out to a text file and the reading it into via a Max or Mel script)? Additionally, can the data be streamed over by a Max or Maya server reading the data that the SDK churns out?

     

    Also, I saw somewhere else on the forum that the SDK does not include joint orientation (is this required in order to successfully control a human rig with 3DS Max/Maya)?

     

    Not sure if anyone knows any information as to whether this type of solution can be achieved using the SDK, but any advice as to whether this is possible would be most appreciated :)

     

    Saturday, June 18, 2011 3:30 PM

Answers

  • Sorry for the long delay. I was hoping someone in community might attempt this scenario and get back to you. SDK doesn't explicitly support maya integration, but if Maya provides a good API for driving it, or alternatively a good plugin model, this kind of thing should be possible. Unfortunately it looks like you'll have to do the research yourself regarding how to do this. Sorry for lack of further support.

    And yes, SDK only includes joint position information, not joint orientation, but we've received much feedback on the matter so hopefully we'll be able to help out more with this scenario soon.

    Thanks for your interest.
    Eddy


    I'm here to help
    Friday, September 30, 2011 1:07 AM