Hi - I am trying to checkout the Graphics Diagnostics tool with VS 2012 RC on Win8 32-bit build 8400. I tried the XAML DirectX 3D shooting game sample and DirectX Marble Maze game sample from code.msdn.com. When I start graphics diagnostics, both
samples give access violation in in VsGraphicsHelper.dll. I tried three different systems - with different GPU Intel HD Graphics and NVIDIA GeForce GTX 560 Ti. Is anyone else running into this with VS 2012 RC graphics
diagnostics, if so any workarounds? The callstack at AV is:
VsGraphicsHelper.dll!CHookMgr::AddToRefList(struct CHookRefListNode * *,class CHookedObject *) Unknown
VsGraphicsHelper.dll!CHookedObjectGeneric::RememberThing(class CHookedObjectGeneric * *,class CHookedObjectGeneric *) Unknown
VsGraphicsHelper.dll!CD3D11DeviceState::RememberThing(void * *,void *) Unknown
VsGraphicsHelper.dll!ObjectIntArray11<class CHookedID3D11ShaderResourceView *,128,0>::Set(unsigned int,unsigned int,class CHookedID3D11ShaderResourceView * *,unsigned int,int) Unknown
VsGraphicsHelper.dll!CHookedID3D11DeviceContext::PSSetShaderResources(unsigned int,unsigned int,struct ID3D11ShaderResourceView * const *) Unknown
VsGraphicsHelper.dll!CSpyHookedID3D11DeviceContext::PSSetShaderResources(unsigned int,unsigned int,struct ID3D11ShaderResourceView * const *) Unknown
MarbleMaze.exe!SDKMesh::RenderMesh(unsigned int meshIndex, bool adjacent, ID3D11DeviceContext * d3dContext, unsigned int diffuseSlot, unsigned int normalSlot, unsigned int specularSlot) Line 577 C++