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simulating different DPIs

    Question

  • Is there a good way to simulate different DPI values for testing? 

    I'd like to have DIPs not equal physical pixels, so I can make sure that I'm handling everything correctly for high resolution screens.

    Adjusting Display->Size of all Items->Larger doesn't affect the value of DisplayProperties::LogicalDPI, so I assume this isn't doing what I need.

    Thanks!

    EDIT: This is in a Direct3D app.  Looking at some of the documentation, it looks like if I don't define the app as DPI aware, it will "just work."  I need to see if Size of all Items affects DPI if I make the app dpi aware.

    • Edited by Mike Muir Friday, August 03, 2012 3:56 PM more info
    Friday, August 03, 2012 2:49 PM

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