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QuadKey: Point mapping to wrong tile?

Hey guys! In my current project, I am extensively working with QuadKeys and now I'm facing the following problem. Please take a look at the illustrating code example below. I have a point and map it to a tile on "precision" 16. However, the resulting tile seems to be off and does not even contain the point, while another tile would be a better fit. Can you please help me figure out my mistake?
I'm using the reference code from https://msdn.microsoft.com/enus/library/bb259689.aspx?f=255&MSPPError=2147217396
using System; using Microsoft.MapPoint; namespace QuadKeys { class Program { static void Main(string[] args) { int lvl = 16; int pixelX, pixelY; int tileX, tileY; double lat, lon; // Point to QuadKey: (37.522942111, 122.266098111) > 0230102300203310 TileSystem.LatLongToPixelXY(37.522942111, 122.266098111, lvl, out pixelX, out pixelY); TileSystem.PixelXYToTileXY(pixelX, pixelY, out tileX, out tileY); string quad = TileSystem.TileXYToQuadKey(tileX, tileY, lvl); Console.WriteLine(quad); // QuadKey back to point (tile center): 0230102300203310 > (37.5271536172338, 122.266845703125) TileSystem.QuadKeyToTileXY(quad, out tileX, out tileY, out lvl); TileSystem.TileXYToPixelXY(tileX, tileY, out pixelX, out pixelY); TileSystem.PixelXYToLatLong(pixelX, pixelY, lvl, out lat, out lon); Console.WriteLine(lat + ", " + lon); // Now let's take the QuadKey of the tile which is exactly below the one we just got as a result, which is 0230102300203312 // QuadKey (one tile below) to point: 0230102300203312 > (37.5271536172338, 122.261352539062) // Visualize all three points on a map to see the problem. This tile is very close to the original point, but instead, the above one // is computed, although it's vertically off. TileSystem.QuadKeyToTileXY("0230102300203312", out tileX, out tileY, out lvl); TileSystem.TileXYToPixelXY(tileX, tileY, out pixelX, out pixelY); TileSystem.PixelXYToLatLong(pixelX, pixelY, lvl, out lat, out lon); Console.WriteLine(lat + ", " + lon); } } }
EDIT: Is it possible that my assumption, that PixelXYToLatLon() puts out the center point of a tile is wrong, but instead, it returns the northwest corner?
 Edited by Ferdinand Muetsch Thursday, December 13, 2018 9:14 PM
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Hi Ferdinand,
Here are the two sample routines you are discussing:
/// <summary> /// Converts pixel XY coordinates into tile XY coordinates of the tile containing /// the specified pixel. /// </summary> /// <param name="pixelX">Pixel X coordinate.</param> /// <param name="pixelY">Pixel Y coordinate.</param> /// <param name="tileX">Output parameter receiving the tile X coordinate.</param> /// <param name="tileY">Output parameter receiving the tile Y coordinate.</param> public static void PixelXYToTileXY(int pixelX, int pixelY, out int tileX, out int tileY) { tileX = pixelX / 256; tileY = pixelY / 256; } /// <summary> /// Converts tile XY coordinates into pixel XY coordinates of the upperleft pixel /// of the specified tile. /// </summary> /// <param name="tileX">Tile X coordinate.</param> /// <param name="tileY">Tile Y coordinate.</param> /// <param name="pixelX">Output parameter receiving the pixel X coordinate.</param> /// <param name="pixelY">Output parameter receiving the pixel Y coordinate.</param> public static void TileXYToPixelXY(int tileX, int tileY, out int pixelX, out int pixelY) { pixelX = tileX * 256; pixelY = tileY * 256; }
The Pixel version will return a lat long for the specific pixel on the tile you give it while the tile version will return the corner as you suggest. (https://msdn.microsoft.com/enus/library/bb259689.aspx)
Sincerely,
IoTGirl

The PixelXY To LatLon function is relative to the top left corner (all tile calculations are).
 Proposed as answer by Ricky_Brundritt Saturday, December 29, 2018 12:29 AM