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Smooth Hand Cursor in Unity3D RRS feed

  • Question

  • Hi,

    I am using the Kinect v2 for a Unity3D Application with Hand Cursors. There is pretty much jittering going on when i use the raw joint positions, so i've tried to use this code ttps://social.msdn.microsoft.com/Forums/en-US/850b61ce-a1f4-4e05-a0c9-b0c208276bec/joint-smoothing-code-for-c?forum=kinectv2sdk

    That helps a bit, but it is still not satisfying. When i open up the sample Controls Basics Application, the hand cursors there are VERY smooth and show no jittering at all and also no delay. Can i somehow use the filtering applied there in my Unity3D application? Is there any other method to achieve that result?

    i would really appreciate your help! thanks :)

    Friday, November 27, 2015 8:08 AM