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Kinect for Windows v2 Hardware specification RRS feed

  • Question

  • Hi.

    I am affiliated with NYUMC and we are developing a behavioral monitoring system.

    We are familiar with how Kinect v1 works but are there significant changes kinect for windows v2?

    The most obvious change to the v2 is the single lens as opposed to several lens for the sensors of v1.

    Does this change any mechanisms?

    We are developing a construct for use in patient rooms and are planning to publish a scientific paper so if you could explain to us exactly how the v2 kinect works (and details on the specific hardware upgrades/changes), it would be a great help to our research.

    Furthermore, how important is it for us to have a CPU with a clock speed higher than 3.1GHz? Does it only slow down the processing speed or will the SDK not work at all. Same goes for usb 3.0. Our computer does not have native 3.0 so we are installing a PCI card adapter for usb 3.0. Would the data exchange rate have a great impact?

    If you could get back to me ycho@andover.edu or yhcho@mgh.harvard.edu, as soon as possible, it would be a great help.

    Many thanks,

    Hector

    Tuesday, July 29, 2014 7:07 PM

All replies

  • There are a few questions here:

    1. Changes to the sensor related to the lenses

    The technology we use to generate ir/depth is very different, but the end result is a much cleaner IR image and much greater detail in the depth image. Skeleton tracking is also improved to take advantage of these updates.

    2. CPU Requirements

    We're still fine tuning the hardware requirements, and it is possible they will be lowered by our final release. On the CPU side the recommended configurations allow us to run at full framerate and leave significant power to use the data on a per frame basis without any framerates. Lower powered CPUs may cause the framerate to drop and will decrease the power the app has available to it.

    3. USB 3 requirements

    This is a hard requirement, the sensor will not function without a supported USB 3 controller.

    Please let us know if you have any additional questions.

    Thanks,

    The Kinect Team


    Jesse Kaplan [msft]

    Tuesday, July 29, 2014 9:45 PM