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How can I improve my game/code? RRS feed

  • Question

  • Thanks
    • Edited by ak9779 Monday, September 6, 2010 3:39 PM
    Wednesday, August 11, 2010 5:44 PM

Answers

  • When you finish, it asks if you want to restart, but ony has one button.  What about a Yes and a No button.  "No" meaning you wish to quit.

    Also, you can ask for initials for high scores and save in a .txt file.

    You could set a difficulty level that easier level puts consecutive numbers closer together and have harder levels not only re-arrange the numbers when you click wrong number, but also change the color.

    ...and instructions for a game are always helpful.  :-)

    • Edited by Path_drc Tuesday, August 17, 2010 3:26 PM corrected wording
    • Marked as answer by litdev Friday, August 27, 2010 8:32 PM
    Monday, August 16, 2010 10:17 PM

All replies

  • When player presses wrong button, reset players progress in game.
    Sorry My Bad English
    • Proposed as answer by martmen Sunday, August 15, 2010 8:41 AM
    Wednesday, August 11, 2010 8:29 PM
  • Nah, I prefer the current system for that. Thanks though.
    Wednesday, August 11, 2010 9:15 PM
  • When you finish, it asks if you want to restart, but ony has one button.  What about a Yes and a No button.  "No" meaning you wish to quit.

    Also, you can ask for initials for high scores and save in a .txt file.

    You could set a difficulty level that easier level puts consecutive numbers closer together and have harder levels not only re-arrange the numbers when you click wrong number, but also change the color.

    ...and instructions for a game are always helpful.  :-)

    • Edited by Path_drc Tuesday, August 17, 2010 3:26 PM corrected wording
    • Marked as answer by litdev Friday, August 27, 2010 8:32 PM
    Monday, August 16, 2010 10:17 PM
  • INSTRUCTIONS, totally.

    you could use osakariok's extension to make a online competition system, or FC's one to upload scores to a server/site.


    Check out my website: http://k-dev.webs.com/
    Thursday, September 2, 2010 10:43 PM