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Is there a way to disable multitouch in a Metro Application?

Question
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I'd like to disable multitouch capabilites for a application. Is there a simple way to do it?Monday, August 13, 2012 9:03 PM
Answers
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Hi
By unifying mouse, pen/stylus, and touch input as abstract pointer input you can handle user interactions with your app independently of the type of input device being used.
A pointer object represents a single, unique input "contact" (a PointerPoint) from an input device (such as a mouse, pen/stylus, single finger, or multiple fingers). The system creates a pointer when a contact is first detected and destroys it when the pointer leaves (departs) detection range or is canceled. In the case of multiple devices or multi-touch input, each contact is treated as a unique pointer.
please read this :
http://msdn.microsoft.com/en-us/library/windows/apps/hh465383.aspx
- Proposed as answer by Jeff SandersMicrosoft employee, Moderator Tuesday, August 14, 2012 7:17 PM
- Marked as answer by PabloCargnelutti Tuesday, August 14, 2012 7:20 PM
Tuesday, August 14, 2012 3:48 PM -
The link K provided is a great starting point. 'Simple' is a relative term... You can manage the pointer events and determine if there is more than one active, then take action on that.
-Jeff
Jeff Sanders (MSFT)
- Proposed as answer by Jeff SandersMicrosoft employee, Moderator Tuesday, August 14, 2012 7:17 PM
- Marked as answer by PabloCargnelutti Tuesday, August 14, 2012 7:20 PM
Tuesday, August 14, 2012 7:17 PMModerator
All replies
-
Hi
By unifying mouse, pen/stylus, and touch input as abstract pointer input you can handle user interactions with your app independently of the type of input device being used.
A pointer object represents a single, unique input "contact" (a PointerPoint) from an input device (such as a mouse, pen/stylus, single finger, or multiple fingers). The system creates a pointer when a contact is first detected and destroys it when the pointer leaves (departs) detection range or is canceled. In the case of multiple devices or multi-touch input, each contact is treated as a unique pointer.
please read this :
http://msdn.microsoft.com/en-us/library/windows/apps/hh465383.aspx
- Proposed as answer by Jeff SandersMicrosoft employee, Moderator Tuesday, August 14, 2012 7:17 PM
- Marked as answer by PabloCargnelutti Tuesday, August 14, 2012 7:20 PM
Tuesday, August 14, 2012 3:48 PM -
The link K provided is a great starting point. 'Simple' is a relative term... You can manage the pointer events and determine if there is more than one active, then take action on that.
-Jeff
Jeff Sanders (MSFT)
- Proposed as answer by Jeff SandersMicrosoft employee, Moderator Tuesday, August 14, 2012 7:17 PM
- Marked as answer by PabloCargnelutti Tuesday, August 14, 2012 7:20 PM
Tuesday, August 14, 2012 7:17 PMModerator