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small basic graphic and animations and more (6)

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  • @tryhest

    Beautiful, great coding ! 3D man walking LSM832

    it gives me an idea , a ROBOT !!!!

    Here is the update :   program : LSM832-0

    Thursday, February 09, 2017 11:28 PM
    Answerer
  • This is this robot lit by 1 red spotlight, 1 blue spotlight, 1 white spotlight, as well as a main light.

    LD3DView.AddDirectionalLight and LD3DView.AddspotLight allows us to recreate an ambient lighting to our liking, as in a photography studio.

    program: LSM832-1

    Thursday, February 09, 2017 11:51 PM
    Answerer
  • some lettering+turtle draw: ZCF736

    after draw use lmb to draw lines and rmb to fill blackness

     

    Sunday, February 12, 2017 3:57 AM
  • What's that? Totally XXX! Fully unimpressed BLABLA stuff on the previous ... part (5) are inflationary marked as helpful (ha ???, postfactic) , but when i try to vote for the helpfull and exceptional stuff, i can't.
    Sunday, February 12, 2017 1:44 PM
    Answerer
  • @Tryhest

    WOW !

    Amazing demonstration of what can be done with Small Basic turtle.

    Sunday, February 12, 2017 2:13 PM
    Answerer
  • What's that? Totally XXX! Fully unimpressed BLABLA stuff on the previous ... part (5) are inflationary marked as helpful (ha ???, postfactic) , but when i try to vote for the helpfull and exceptional stuff, i can't.

    My fault sorry - when these threads by Tryhest get over long I split them and mark the old one as blocked.  This is to encourage (force) us to add to the new thead rather than folk just adding to the old one.  A side effect is that we cannot mark helpful on the old threads.

    Best to mark the many exceptional works by Tryhest as they are added before it gets around 100 posts (many with images) which become slow to load and end up being split.

    Sunday, February 12, 2017 7:14 PM
    Moderator
  • I agree with LitDev.!

    Sunday, February 12, 2017 8:37 PM
    Answerer
  • a typical mediterannean stone house: SWW081

    patterns:

    Tuesday, February 14, 2017 5:00 AM
  • @tryhest

    i tried it, the house begin to draw, and then this error in translate geometry:

    i have litdev version: 1.2.14

    Tuesday, February 14, 2017 5:21 PM
    Answerer
  • i use this and it draws ok:

    Wednesday, February 15, 2017 4:32 AM
  • 3d lettering: ZKS681

    changes:

    • fast turtle draw
    • object letters
    • flashing effects
    • removed classic sb turtle

    Wednesday, February 15, 2017 4:35 AM
  • same with flasing stones effect: CFW190

    needs the stone image from the house demo above

    Wednesday, February 15, 2017 4:44 AM
  • stone button letters: KDG944

    click on letter to reveal stones

    (also needs the stone image from the house demo above)


    • Edited by Tryhest Wednesday, February 15, 2017 4:57 AM
    Wednesday, February 15, 2017 4:56 AM
  • @Tryhest

    your lettering with stones is amazing, wow !

    i like it !!


    and: FANTASTIC !! you have reach :

    2000 points

     

    congratulations !!

    • Edited by YLedEditor Wednesday, February 15, 2017 5:54 PM
    Wednesday, February 15, 2017 5:50 PM
    Answerer
  • tx yled))

    11 letters now: FRG285

    Wednesday, February 15, 2017 11:15 PM
  • now added some editing options: XPJ432

    • drag n drop moving of chars
    • adjust rotation by mousewheel
    • added dropshadow
    • 12 chars defined

    Thursday, February 16, 2017 5:12 AM
  • @tryhest

    program no: FRG285 and KDG944

    i have a : gradientbrush.getbrush error, can't find ...

    program: ZKS681 work fine on my computer.

    i have update, today, most recent package of LitDev extensions.

    • Edited by YLedEditor Thursday, February 16, 2017 1:15 PM
    Thursday, February 16, 2017 1:10 PM
    Answerer
  • new features added: LRB032

    • rightclick menu
    • zoomchars
    • color selecting
    • zoom/pan/rotate all

    to use, select option from menu, then use mswheel to adjust selected feature

    Friday, February 17, 2017 5:15 AM
  • lettering updated: MGG134

    • compacted code
    • added U V chars
    • redef. of chars encoding
    • experimental serifes type: try angt=0 on line 13


    • Edited by Tryhest Tuesday, February 21, 2017 5:17 AM
    Tuesday, February 21, 2017 5:15 AM
  • Here's a challenge - how about a 3D Rubic's cube that can be manipulated like the real thing.  Perhaps using LD3DView.SetCentre and LD3DView.AnimateRotation with appropriate key or mouse entry from a user.

    Tuesday, February 21, 2017 9:06 PM
    Moderator
  • Re Rebick's Cube.

    I had a quick play to see what issues there may be, SNP696.

    It will be tricky doing mutiple rotations in different directions - probably requiring recreating the cube after each rotation animation - I may add a method to help with this bit.

    The first issue will be how to define the current state of the cube effectively - certainly a tricky challenge - if we continue with this best restart on a new post to not hijack this one.

    Tuesday, February 21, 2017 10:41 PM
    Moderator
  • Re Collisions.

    Again, perhaps just a new post for collision physics or just use the one JR started recently is the best place for this - a bit involved for general challenges.

    https://social.msdn.microsoft.com/Forums/en-US/d74d0c36-a5e6-4766-9b5d-55525173c229/litdev-collision-physics-example?forum=smallbasic

    Tuesday, February 21, 2017 10:43 PM
    Moderator
  • further chars added: JCW463

    • compacted code
    • 16 chars defined

    Thursday, February 23, 2017 3:36 AM
  • now added overlaying editing: HFG509

    • skewness adjust
    • deleting shapes
    • rect and elipse shapes for subediting chars

    • Edited by Tryhest Friday, February 24, 2017 11:12 PM
    Friday, February 24, 2017 11:09 PM
  • taylor's design: PDG382


    • Edited by Tryhest Saturday, February 25, 2017 4:58 AM
    Saturday, February 25, 2017 4:57 AM
  • blokchars: QRZ176

    • simple typo
    • fixed spacing
    • only rects and circles
    • zoom, scale and rotate by mswheel and rmb and  dragging+lmb


    • Edited by Tryhest Sunday, February 26, 2017 8:36 AM
    Sunday, February 26, 2017 8:35 AM
  • finished all chars: QZP704

    • added custom print text
    • defined all small letters (only 'x' missing)
    • auto line break

    Wednesday, March 01, 2017 3:26 AM
  • fancy shadowed chars: FVC832

    Wednesday, March 01, 2017 3:40 AM
  • different char look can be obtained just by changing line 7 to:

    shpp="color=darkblue; ShadowDepth=10; direction=45

     where direction can be 0-360 deg. producing var. look effects


    • Edited by Tryhest Wednesday, March 01, 2017 3:47 AM
    Wednesday, March 01, 2017 3:46 AM
  • Hi Tryhest !

    cool typo ! specially : QZP704

    Wednesday, March 01, 2017 3:29 PM
    Answerer
  • tx yled))

    now a byblic page typo: ZGF482

    Saturday, March 04, 2017 4:55 AM
  • Fantastic  , look real !!! typo: ZGF482
    Saturday, March 04, 2017 2:41 PM
    Answerer
  • now with miniature: ZGF482-0

    (the word miniature comes from latin minium, which means red color made from lead oxide)


    • Edited by Tryhest Monday, March 06, 2017 5:08 AM
    Sunday, March 05, 2017 10:58 AM
  • some update to nonki's railroads: CKS893 - 0

    • doubled path
    • simplified code

    Wednesday, March 15, 2017 4:31 AM
  • one handed jack machine: HNQ090

    Sunday, March 19, 2017 6:34 AM
  • celebrate the spring beginning day: ZSX119

    Monday, March 20, 2017 5:28 PM
  • TDW558 2 trains:

    Tuesday, March 21, 2017 9:26 PM
  • some updates on handwriter: VWT316

    • added multi-stroke detection
    • removed fastshapes
    • some 3d shadows
    • more to come soon))

    Wednesday, March 22, 2017 5:17 AM
  • updated fractal burning ship: KKP799-2

      • color changed
      • faster drawing
      • hi-res image output

    Sunday, March 26, 2017 4:32 AM
  • updated tetris: WNX272

    • colors changed
    • added shadows
    • changes in score display
    • added key enter/return to rotate piece
    • reduced some code lines

    Sunday, March 26, 2017 10:46 AM
  • TYPER effect: ZXK038
    Monday, March 27, 2017 4:22 AM