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D3D and CSAA( Coverage Sampling Anti aliasing )

Question
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Hi,
I would like to get expert's advice... I have surface RT tablet with Tegra 3, which as far as i know does not support MSAA - multi sampling anti aliasing. But it does support CSAA. How i can control it if all types and APIs are behind DESKTOP applications only flag? Is there any way to control it in Windows Store applications?
Thanks
Vlad
Thursday, November 8, 2012 5:26 AM
Answers
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CSAA is a non-standard vendor-specific extension. As such, it is likely not exposed in the Windows RT driver.
https://developer.nvidia.com/csaa-coverage-sampling-antialiasing
- Marked as answer by Rob Caplan [MSFT]Microsoft employee, Moderator Friday, November 16, 2012 11:26 PM
- Unmarked as answer by Vladbph Saturday, November 24, 2012 3:36 AM
- Marked as answer by Vladbph Monday, December 3, 2012 11:35 PM
Wednesday, November 14, 2012 10:53 PM
All replies
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.... just rendering to texture, not to back buffer in swap chain.... any one? Please?Wednesday, November 14, 2012 7:09 AM
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CSAA is a non-standard vendor-specific extension. As such, it is likely not exposed in the Windows RT driver.
https://developer.nvidia.com/csaa-coverage-sampling-antialiasing
- Marked as answer by Rob Caplan [MSFT]Microsoft employee, Moderator Friday, November 16, 2012 11:26 PM
- Unmarked as answer by Vladbph Saturday, November 24, 2012 3:36 AM
- Marked as answer by Vladbph Monday, December 3, 2012 11:35 PM
Wednesday, November 14, 2012 10:53 PM -
What kind of anti aliasing I can use on Surface tablet with tegra 3 and supported by Windows Store applications?
Thanks
Vlad
- Edited by Vladbph Saturday, November 24, 2012 8:59 PM
Wednesday, November 14, 2012 11:33 PM