locked
how to use DXVA2_SliceControlBufferType in D3D11's SubmitDecoderBuffers?

    Question

  • hello everyone,

    I refer to MS URL: http://msdn.microsoft.com/en-us/library/windows/desktop/hh162912(v=vs.85).aspx, write video decoder and try to use D3D11 implement video accelerate, but when I use function "SubmitDecoderBuffers()", not found the structure the similar to D3D9'  DXVA2_SliceControlBufferType, so I don't know whether there have the similar structure in D3D11 or not,  if no then how to implement function "SubmitDecoderBuffers()" ?

    Thanks

    Jackic


    one work one gain!

    Thursday, September 27, 2012 2:20 AM

All replies

  • can someone give me a advice?

    Thanks

    Jackic


    one work one gain!

    Friday, September 28, 2012 7:16 AM