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OpenGL broken (after last update 6.5 (1)) RRS feed

  • Question

  • User15495 posted

    i'm on osx 10.11.2, and the following error is typical (the player's background and transparent items show up black) when i start a payer up.

    2015-10-30 22:07:36.312 Xamarin Android Player[2984:75262] warning: exception inside UnhandledException handler: The requested feature is not implemented. FB: openColorBuffer cb handle 0x5a not found distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glCompileShader:387 error 0x501 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetShaderiv:1343 error 0x501 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetShaderInfoLog:1366 error 0x501 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glAttachShader:187 error 0x501 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glAttachShader:187 error 0x501 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glBindAttribLocation:212 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glBindAttribLocation:212 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glLinkProgram:1702 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetProgramiv:1264 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetActiveUniform:880 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetUniformLocation:1510 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetProgramiv:1264 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glGetProgramiv:1286 error 0x502 distrib/android-emugl//host/libs/Translator/GLESV2//GLESv2Imp.cpp:glDetachShader:609 error 0x501 distrib/android-emugl//host/libs/Translator/GLES_V2//GLESv2Imp.cpp:glDetachShader:609 error 0x501

    Monday, November 2, 2015 5:24 PM

All replies

  • User77747 posted

    I am also getting "OpenGL is unreachable" with 0.6.5 (1). Completely unusable. 0.6.2 worked fine.

    I'm on OSX 10.11.1, if that makes a difference.

    Wednesday, November 4, 2015 4:56 PM
  • User77747 posted

    Same error in the opengl log by the way: 2015-11-04 13:52:29.886 Xamarin Android Player[13301:232679] warning: exception inside UnhandledException handler: The requested feature is not implemented.

    Wednesday, November 4, 2015 5:02 PM
  • User77747 posted

    Reverted to 0.6.2 and it's working fine again. Argh.

    Wednesday, November 4, 2015 5:09 PM
  • User77747 posted

    Opened a bugzilla:

    https://bugzilla.xamarin.com/show_bug.cgi?id=35538

    Wednesday, November 4, 2015 5:12 PM
  • User15495 posted

    Nice! I commented on the bug report as well. Also found 0.6.2 and am back up and running.

    Wednesday, November 4, 2015 8:19 PM